Research Poster

Research Poster Final

Research Conclusion

My question is… Can Serious Games be the Answer to Harmful Mental Health Stigmas?

Serious Games can be used as a Tool for education-

  • Infinite possibilities
  • Learn by doing
  • Rapid feedback cycle (Learn Faster)
  • Connect emotionally and physiologically
  • Tangential Learning
  • Player agency (Your decisions matter.)

I wanted to create a Game that can take advantage of the key aspects of design that are available through serious games to benefit a cause for well-being.

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