Creating the base environment/ ‘feel’ of a 1690s Salem Village

I watched a documentary called Salem Witch Trials, where I learnt an overview of what happened back in the time, also I saw a general idea of what the village would have looked like. The documentary followed the story of an Indian slave named Tituba, who served the Parris family then around that brought out how the Salem which trials came about and how they developed into more than a hundred deaths. The most interesting part of the documentary was how they portrayed the politics of the trials, and how the law allowed accusations of other witches to divert accusations on themselves.

It seemed scary to think that someones word, no matter who they are, can instantly put you in life threatening danger, and you can put someones life in danger in place of yours. It’s going to be interesting to try and replicate or represent that feeling within a game environment.


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