Project Brief


Aiming to  educate and spread awareness about mental health issues. Teaching the importance of emotional support and understanding. Deleting some stigmas posed by society.  


This game approaches the words stigma, mental health, and hope. It uses symbolism to demonstrate the confusion, anxiety and pressure felt when asking the first initial question of ‘Are you okay?’ Helping the player understand that mental illness shouldn’t be seen to society as ‘not a problem,’ it should be seen as something that we don’t fully understand.

It’s deleting the stigmas about mental illness. Some responses to mental health would be ‘It’s all in your head,’ ‘what do you have to be depressed about?’ ‘Get over it’ and they cause damage. This game forces you to respond in those ways to issues that are seen as serious in all society, and realize how inappropriate it is to disregard mental illness as important.

Each level symbolizes a different mental illness, the environments surrounded by symbols associated with it. Each character looks exactly the same. The only difference is the light surrounding them and whether it’s bright or dim. The characters aren’t going to be real life situations or people but will be creative representations of them. The questions and answers are broad, but underline the main ideas voiced by mental illness awareness.


  • Encouraging emotional support
  • Critical Thinking
  • Problem Solving
  • Outlining false stigmas in society
  • Encouraging well-being
  • Promoting Optimism and Hope
  • Representing the Symptoms and Struggles of Mental Illness
  • +More..


A webpage interactive game using the core of player agency to involve the player in a hard hitting narrative. Using symbolic artworks to demonstrate ideas and information about mental health.



The concept acquires ideas from a couple main types of serious games I’ve found. The first type being positive ‘feel good’ games, rpg conflict resolving games and rpg conversational strategy games.



Are You Okay? Will be aimed at anyone ages 14 and over. As the topic may be too mature for children but is broad enough for anyone older to relate to. Not specified to help with remedying mental illness, but more to encourage people to be supportive of it.


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