It can easily be said that digital games have the potential to be an important teaching tool because of their interactivity, engagement and immersion.
Serious games enable players to experience situations that otherwise would be impossible due to the cost, the amount of time, location and safety reasons. It mainly does this through the Simulation within the game that helps the players experience something that in the real world would be physically impossible to achieve. For example “Second Life” where you and create almost anything within a 3-dimensional fictional environment. Games can support education because they can provide a learning experience without the limitations of the real world.
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