The Relationship Between Games, Serious Games, Simulations, Educational Simulations, and Virtual Worlds

Games, Serious Games, Simulations and Educational games all share the same word, play. They all l feature some type of interaction within a ‘game space.’ All of these game types allow players the ability to learn or use a particular set of tools, motions or ideas to a point. There are a couple of different ideas and controversy about what a game actually is and the relationship between the different types. This is my interpretation of the relationship between games from reading some of those ideas.

Clark Aldrich in his article Virtual Worlds, Simulations and Games for Education describes the different game types. He says that entertainment games are more fun flappy-bird-what-happens-when-you-reach-high-score-999-videoand engaging activities. They are played in virtual worlds structured by specific rules and constraints, and are different to simulations because they aren’t as defined. For example, “FlappyBird” can be seen as a entertainment game as it has no further goals than entertainment and achievement. It also has a high level of constraints that aren’t defined as useful simulations.

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